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Showing posts with the label computer graphics

Windows 10 logo in glut/OpenGL

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Source Code: #include <GL/freeglut.h> void display ( void ) {        glClear ( GL_COLOR_BUFFER_BIT );        //draw box no:1 (top right)        glColor3f ( 0.117647 , 0.564706 , 1 );       //(red, green, blue)        glBegin ( GL_POLYGON );        //A        glVertex3f ( 0.0 , 12.0 , 0.0 );        //B        glVertex3f ( 12.0 , 15.0 , 0.0 );        //C        glVertex3f ( 12.0 , 0.5 , 0.0 );        //D        glVertex3f ( 0.0 , 0.5 , 0.0 );                    ...

GRB color for glut/OpneGL

Colour name Colour Specification aliceblue rgb 0.941176 0.972549 1 antiquewhite rgb 0.980392 0.921569 0.843137 aquamarine rgb 0.498039 1 0.831373 azure rgb 0.941176 1 1 beige rgb 0.960784 0.960784 0.862745 bisque rgb 1 0.894118 0.768627 black grey 0 blanchedalmond rgb 1 0.921569 0.803922 blue rgb 0 0 1 blueviolet rgb 0.541176 0.168627 0.886275 brown rgb 0.647059 0.164706 0.164706 burlywood rgb 0.870588 0.721569 0.529412 cadetblue rgb 0.372549 0.619608 0.627451 chartreuse rgb 0.498039 1 0 chocolate rgb 0.823529 0.411765 0.117647 coral rgb 1 0.498039 0.313725 cornflowerblue rgb 0.392157 0.584314 0.929412 cornsilk rgb 1 0.972549 0.862745 crimson rgb 0.862745 0.0784314 0.235294 cyan rgb 0 1 1 darkblue rgb 0 0 0.545098 darkcyan rgb 0 0.545098 0.545098 darkgoldenrod rgb 0.721569 0.52549 0.0431373 darkgray rgb 0.662745 0.662745 0.662745 darkgreen rgb 0 0.392157 0 darkgrey rgb 0.662745 0.662745 0.662745 darkkhaki rgb 0.741176 0.717647 0.419608 darkmagenta rgb 0.545...

Example Programs of GLUT

Triangle on Rectangle Windows 10 logo in glut/OpenGL

Triangle and Rectangle in GLUT

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Triangle and Rectangle Source Code: #include <GL/freeglut.h> void display ( void ) {        glClear ( GL_COLOR_BUFFER_BIT );               //draw triangle        glColor3f ( 255 , 255 , 0 );      //(red, green, blue)        glBegin ( GL_POLYGON );        //A        glVertex3f ( 0.0 , 10.0 , 0.0 );        //B        glVertex3f (- 4.0 , 2.0 , 0.0 );        //C        glVertex3f ( 4.0 , 2.0 , 0.0 );        glEnd ();        glFlush ();        // draw a rectangle      ...